Friday, October 23, 2015

Bogo the Pug (Character Design)

Bogo's Walk Cycle.
BACKSTORY
           Bogo, the quirky and optimistic anthropomorphic Pug, who obtained his abilities to become bipedal and smart as humans, along with the rest of the animal kingdom due to an aerial chemical release on Earth. Consequently, this aerial chemical release, during World War 3, destroyed the entire human population on the planet; thus, animals have inherited the Earth. Also, besides the entire human population being wiped out, selected animals, including Bogo, have developed various forms of mutations by the aerial chemical resulting in some animals having different types of powers. Everything from transforming into the human torch, in this case animal torch, to flying at the speed of light. However, Bogo's mutation is dormant but it could be possible that he possesses one the most powerful power; but Bogo is just a lovable dog who all his life has seen the bright side of things and other beings. Bogo got his name, because of a promotion that would be labeled on his window in the Pet Store, when humans were alive, "BOGO" which meant "Buy One Get One..." so people would always say "Look Mom, it's BOGO!" or "Why can't we get him!? It's BOGO!" Which lead to the misunderstanding that Bogo thought he was BOGO; that's why he is Bogo. Having a tragic past of an abusive owner towards Bogo's mother, resulted in Bogo becoming an orphan puppy and rescued by Humane Animal Associations that lead him to the Pet Store where he lived his life until the aerial chemical release. Throughout the months he lived in the Pet Store, he witnessing the kindness in humans which filled him happiness, quirkiness, and goodness, despite his past and never having the chance to be adopted. Bogo, like the rest of the New Animal Kingdom, struggle everyday to figure out their identity, social structures, prejudice, and the evolution of the food chain in this new world.

Thursday, October 22, 2015

Autodesk Maya Models

First model I created in Autodesk Maya 2015.

















Harley Quinn Chibi Checkered, inspired by Funko design. Done with Autodesk Maya 2015.




Thursday, April 30, 2015

Giant Life Drawing Artworks








































APE Legacy. 28x40in Strathmore drawing paper, framed. Black charcoal and pastels. Inspired by the movie Disney's Tron Legacy. Self portrait, along with the lovely Olivia Wilde.






































Rebecca. 28x40in Strathmore drawing paper. Black charcoal and pencil.

Life Drawing Artworks

























18x24in gray paper, used black and white conte.

























18x24in Strathmore drawing paper, used charcoal.

























18x24in Watercolor paper, used water, black ink and white gauge.

























18x24in Watercolor paper, used water, black ink and white gauge.

Rendered Models for 3D Modeling Class, Cerritos College


Models by Aaron Lopez, one of my first rendered models for class project. Models are based on popular electronic artist Deadmau5 and ghosts from Pacman games. Rendered with Lightwave 10.

Model by Aaron Lopez, part of a final project for 3D Modeling class. Robot model based on one of the members of Daft Punk, the rest is inspiration from several of my favorite things such as Mighty Morphin Power Rangers, Tron, Gundam Wing and Transformers. Done with Lightwave 10.


























My first ever fully modeled and rendered character, Sir Telly. I remember how excited I was to finally have created my first 3D model. Done with Lightwave 10.

Wednesday, April 29, 2015

Renders of Mugen, short film, characters.


Mugen Chronicles, without title on photo. Render of three main characters of film. Jeremy (Fish), Mugen (Seahorse) and Brock (Shark). Use of volumetric lighting.

Done with Lightwave 10 on Apr 30, 2013.



Mugen Chronicles, with title on photo. Render of three main characters of film. Jeremy (Fish), Mugen (Seahorse) and Brock (Shark). Use of volumetric lighting, spotlighting and area lighting.
Done with Lightwave 10 on May 17, 2013.



Mugen Redemption, without tile on photo. Render of Mugen (Seahorse).
Use of volumetric lighting, spotlighting, area lighting and projection lighting.
Done with Lightwave 10 on Aug 27, 2013.



Mugen Redemption, with tile on photo. Render of Mugen (Seahorse).
Use of volumetric lighting, spotlighting, area lighting and projection lighting.
Done with Lightwave 10 on Aug 27, 2013.



Mugen Redemption. Render of two main characters of film. Mugen (Seahorse) and Shugo (Orca). Use of volutremic lighting, spotlighting, area lighting and projection lighting.
Done with Lightwave 10 on Sept 10, 2013.

Saturday, April 25, 2015

Mugen Voyages ( Chronicles and Redemption)























                                                                                                                                                                    Awarded Honorables Mentions in Cerritos College Art Exhibit 2014, Animation Category.
Mugen Chronicles, my first ever animation short film, done with Lightwave 10, May 16, 2013. Mugen Redemption, the continuation to Mugen's adventures and his quest for redemption, a short animation film done with Lightwave 10 on Jan 9, 2014. Worked hard, and did my best under my circumstances and exploring with tremendous fascination and curiosty the great world of animation; how the end result is so cool!

Walk Cycle


Walk cycle testing, doing a study of using video reference for the walking actions. Done with Lightwave 10 on Mar 16, 2013.

Escape from Breakfast


Mixing animation with live footage, animating a cereal box.
Done with Lightwave 10 on Mar 5, 2013.

Sack your face!


First clip of animating a sack getting hit by a random rapid object. Done with  Lightwave 10, on Feb 26, 2013.

Friday, April 24, 2015

Bouncing Balls


One of my first animation testings, study the motions of bouncing (squash and stretch) done with Lightwave 10 on Feb 7, 2013.